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Fracked - Lead Environment Art

This was a PSVR game that i helped develop in my time at nDreams. I did some early Art Direction / lookdev and then worked as Lead Environment Artist under the Art Direction of Kevin Martin, there was a team of talented Environment/Lighting/VFX artists who i worked with throughout the project, and while quite a difficult project [Hardware] was proud of what the team were able to achieve with the budgets and the time.